X-Men #2 by Gerry Duggan
My rating: 5 of 5 stars
I really enjoyed this! As much as I’ve loved all the politics and intrigue of the Krakoa Era, it feels good to just have the X-Men in action again, fighting impossible odds and saving the world.
The issue opens with a poker game in the basement of the X-Men’s new treehouse base, with Gambit, Black Cat, The Thing and Rhino in attendance. It turns out that Rogue objects to villains gambling in their basement, and talking of gambling…on Gameworld a collection of aliens is gambling on the fate of the Earth. Which results in the Annihilation Wave being launched at Kansas. Which, in turn, results in the X-Men fighting to save the world.
We also get some really nice character work with Sunfire, the one member of the team we haven’t really seen in the Krakoan Era. So we get a look at what drives and motivates him. It’s very welcome as I really don’t think that anyone’s done anything interesting with Shiro…well…ever. Certainly Claremont didn’t know what to do with him and had him leave the team immediately.
Pepe Larraz and Marte Gracia are already well established as an exceptional artistic team and they deliver once again in spades. This book is truly gorgeous.
I’m not sure where this book is headed yet but I’m definitely happy to be along for the ride!
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